INTERACTIVE EMPATHY: NARRATIVE DESIGN FOR VIDEO GAMES
14/11 | THURSDAY | 18:00 | Institut Français
open to public
The events are realized as part of Interactive Empathy, a gaming and citizenship project organized by Institut français de Croatie and Goethe Institut Kroatien, supported by Franco-German Cultural Fund.
The masterclass will discuss the tools that a young game designer needs in order to build convincing narratives. It will lay out possible approaches to giving meaning to game mechanics and tackle the question of whether a game can be a political comment.
The masterclass will be followed by a presentation of the games Empathy Path (Andrea Pleša & Matija Vigato) and There Is No Cure and That’s OK (Alma Trtovac), developed within the Interactive Empathy project under the mentorship of Emmanuel Corno and Gamechuck.